Another game in the shoot. Well my second MMO in one year period is coming out in less than a month and boy is this a big one not just in expectation but also in size, over 8 gigs. Thankfully the second game is much easier to get out because the platform is all ready made and most of the work is in content...
Entries categorized 'Blog' ↓
STO Train Coming
Sunday, January 03 2010 - Blog
Wow!!!
Sunday, August 02 2009 - Blog
I am no way an artist though my wife is. Looking around on the XNA forums tonight I found this video of someone modeling a ship in ZBrush . All I can say about it is WOW!!!...
Whiteboards at Game Studios
Wednesday, July 01 2009 - Blog
I was reading a article on Joystiq were they has some photos of a tour of Blizzard and they had a few different photos of some of the whiteboards in the office and it made me realize that art all over every whiteboard is a universal game studio thing. The last few studios I have been at have always had...
Assets
Sunday, May 10 2009 - Blog / Raptor Revenge
Getting assets you can use free and clear in your game is always a little tricky and an area where lots of independent game makers mess up. For Raptor Revenge I am lucky that I can get all the art done in house. But that leaves me with two other asset types I still need to buy or find free royalty free...
Raptor Revenge Alpha
Saturday, April 25 2009 - Blog / Raptor Revenge
Sorry this is about a week late but last Tuesday Raptor Revenge hit what I consider it's Alpha state. That means all the game play elements are in, they may not be skinned and it may currently only have 4 levels and one placeholder cut scene but code wise all the major parts are in. Other than the platformer...
