Another game in the shoot. Well my second MMO in one year period is coming out in less than a month and boy is this a big one not just in expectation but also in size, over 8 gigs. Thankfully the second game is much easier to get out because the platform is all ready made and most of the work is in content...
STO Train Coming
Sunday, January 03 2010 - Blog
Wow!!!
Sunday, August 02 2009 - Blog
I am no way an artist though my wife is. Looking around on the XNA forums tonight I found this video of someone modeling a ship in ZBrush . All I can say about it is WOW!!!...
Whiteboards at Game Studios
Wednesday, July 01 2009 - Blog
I was reading a article on Joystiq were they has some photos of a tour of Blizzard and they had a few different photos of some of the whiteboards in the office and it made me realize that art all over every whiteboard is a universal game studio thing. The last few studios I have been at have always had...
Assets
Sunday, May 10 2009 - Blog / Raptor Revenge
Getting assets you can use free and clear in your game is always a little tricky and an area where lots of independent game makers mess up. For Raptor Revenge I am lucky that I can get all the art done in house. But that leaves me with two other asset types I still need to buy or find free royalty free...
Raptor Revenge Alpha
Saturday, April 25 2009 - Blog / Raptor Revenge
Sorry this is about a week late but last Tuesday Raptor Revenge hit what I consider it's Alpha state. That means all the game play elements are in, they may not be skinned and it may currently only have 4 levels and one placeholder cut scene but code wise all the major parts are in. Other than the platformer...
