Another game in the shoot. Well my second MMO in one year period is coming out in less than a month and boy is this a big one not just in expectation but also in size, over 8 gigs. Thankfully the second game is much easier to get out because the platform is all ready made and most of the work is in content...
Entries tagged 'game-development' ↓
STO Train Coming
Sunday, January 03 2010 - Blog
Wow!!!
Sunday, August 02 2009 - Blog
I am no way an artist though my wife is. Looking around on the XNA forums tonight I found this video of someone modeling a ship in ZBrush . All I can say about it is WOW!!!...
Raptor Revenge Alpha
Saturday, April 25 2009 - Blog / Raptor Revenge
Sorry this is about a week late but last Tuesday Raptor Revenge hit what I consider it's Alpha state. That means all the game play elements are in, they may not be skinned and it may currently only have 4 levels and one placeholder cut scene but code wise all the major parts are in. Other than the platformer...
Raptor Revenge
Monday, April 13 2009 - Blog / Raptor Revenge
The game has a name Raptor Revenge. All I have to say is revenge from what? Also the progress is going well on this even though we are only a two person team living under one roof we still use source control and a ticket/bug tracking system. This has helped us track our progress to the first alpha milestone...
Moving and how it affects my game development.
Monday, March 30 2009 - Blog
Last week my wife and I moved to a new apartment closer to my office. The nice thing about this new apartment is the living room is much bigger and has allowed me to move my desk and computer into the living room behind the couch. The nice thing about this new setup is it allows me to be out in the living...
Public Beta Tests
Wednesday, March 11 2009 - Blog
Public Beta Tests of MMO's are a weird thing. They are part marketing, part load testing, and a small part real bug testing. I think most of the players do not realize that there job is not to find bugs, that's what the QA department is for, but rather to stress the servers and give gameplay feed back...
My typical Monday
Monday, March 09 2009 - Blog
I thought I would start writing a little about what my typical day is like as a Associate Producer. I'm sure there are people who want to get into the games industry who may find this interesting and maybe some others who are at other studios who also my wonder is there job is any different. I plan on...
Space RPG Game
Monday, July 14 2008 - Blog
I love what Microsoft is doing with XNA, I remember sitting in the front row of the Seattle convention center the day that Microsoft announced that they where releasing a game development framework that would allow home hobbyist the ability to build games that would run on the Xbox console at home. At...
